Matthew has loved Ariel from the moment he found her in the tunnels, her bee’s wings falling away. They live in Safe, an underground refuge for those fleeing the city Above—like Whisper, who speaks to ghosts, and Jack Flash, who can shoot lightning from his fingers.
But one terrifying night, an old enemy invades Safe with an army of shadows, and only Matthew, Ariel, and a few friends escape Above. As Matthew unravels the mystery of Safe’s history and the shadows’ attack, he realizes he must find a way to remake his home—not just for himself, but for Ariel, who needs him more than ever before.
Willa’s secret plan seems all too simple: take from the rich kids at Valley Prep and give to the poor ones.
Yet Willa’s turn as Robin Hood at her ultra-exclusive high school is anything but. Bilking her “friends”-known to everyone as the Glitterati-without them suspecting a thing, is far from easy. Learning how to pick pockets and break into lockers is as difficult as she’d thought it’d be. Delivering care packages to the scholarship girls, who are ostracized just for being from the “wrong” side of town, is way more fun than she’d expected.
The complication Willa didn’t expect, though, is Aidan Murphy, Valley Prep’s most notorious (and gorgeous) ace-degenerate. His mere existence is distracting Willa from what matters most to her-evening the social playing field between the have and have-nots. There’s no time for crushes and flirting with boys, especially conceited and obnoxious trust-funders like Aidan.
But when the cops start investigating the string of burglaries at Valley Prep and the Glitterati begin to seek revenge, could he wind up being the person that Willa trusts most?
Volera Magray is a Player: she engages with the tourists who come to play the VR games for which her district is so famous. She makes her living being pitted against other Players in terrifyingly real virtual reality games, fought for the gratification of a hedonistic audience.
Fighting is all she knows.
By day, she is a normal denizen of the oppressive Regency, but by night, she is wracked by terrible nightmares that hint at a past she can no longer remember. She suspects she might have killed someone—and she’s afraid that she might do it again.
At the same time, the games she’s playing are growing steadily more violent. Someone is hacking into the system and creating bootlegged games. Dangerous games. Deadly games. Games that tell a story of profound corruption and massive-scale government conspiracies, warping the lines between fact and fiction.
The only clue she has comes in the form of an exceedingly frustrating and potentially dangerous man named Catan Vareth. But, like everything else in her world, his help will cost her…
In a magical kingdom where your name is your destiny, 12-year-old Rump is the butt of everyone’s joke.
Rump has never known his full name—his mother died before she could tell him. So all his life he’s been teased and bullied for his half-a-name. But when he finds an old spinning wheel, his luck seems to change. For Rump discovers he can spin straw into gold. Magical gold.
His best friend Red Riding Hood warns him that magic is dangerous—and she’s right! That gold is worth its weight in trouble. And with each thread he spins, Rump weaves himself deeper into a curse.
There’s only one way to break the spell: Rump must go on a quest to find his true name, along the way defending himself against pixies, trolls, poison apples, and one beautiful but vile-mannered queen. The odds are against him, but with courage and friendship—and a cheeky sense of humor—Rump just might triumph in the end.
Nathaniel Fludd’s life has taken a turn for the worst. With his parents lost at sea, he lands on the doorstep of a distant cousin—the world’s last remaining beastologist. Soon Nate is whisked off on his first expedition, to Arabia, where the world’s only phoenix prepares to lay its new egg. When disaster strikes, Nate quickly finds himself all alone.
Will he be able to see the phoenix safely hatched, keep his accidental pet gremlin out of trouble, and rescue his guardian from the Bedouin? If he fails, nothing will stand between the world’s mythical creatures and extinction.
Too bad Nate’s not the sort of boy who enjoys adventure . . .yet.
An all original anthology from some of today’s hottest supernatural writers, featuring stories of monsters from the monster’s point of view.
In most stories we get the perspective of the hero, the ordinary, the everyman, but we are all the hero of our own tale, and so it must be true for legions of monsters, from Lucifer to Mordred, from child-thieving fairies to Frankenstein’s monster and the Wicked Witch of the West. From our point of view, they may very well be horrible, terrifying monstrosities, but of course they won’t see themselves in the same light, and their point of view is what concerns us in these tales. Demons and goblins, dark gods and aliens, creatures of myth and legend, lurkers in darkness and beasts in human clothing…these are the subjects of The Monster’s Corner. With contributions by Lauren Groff, Chelsea Cain, Simon R. Green, Sharyn McCrumb, Kelley Armstrong, David Liss, Kevin J. Anderson, Jonathan Maberry, and many others.
The year is 1868, and fourteen-year-old Alika and his younger brother, Sulu, are hunting for seals on an ice floe attached to their island in the Arctic. Suddenly the ice starts to shake, and they hear a loud crack–the terrible sound of the floe breaking free from land. The boys watch with horror as the dark expanse of water between the ice and the shore rapidly widens, and they start drifting south–away from their home, their family, and everything they’ve ever known.
Throughout their six-month-long journey down the Greenland Strait, the brothers face bitter cold, starvation, and most frightening of all, vicious polar bears. But they still remain hopeful that one day they’ll be rescued.
This thrilling new adventure story from bestselling author Theodore Taylor is a moving testament to the bond between brothers–and to the strength of the human spirit.
An intergalactic cold war-and some heated passion- from an inventive new voice in futuristic romance.
After a stint in an alien prison, Captain Ari Rose wonders why she even bothered to survive. Stripped of her command and banished to her father’s scientific expedition to finish a Ph.D. she doesn’t want, Ari never planned to languish quietly behind a desk. She wasn’t built for it, either. But when pirates commandeer her father’s ship, Ari once again becomes a prisoner.
As far as pirate leader Cullin is concerned, Ari’s past imprisonment puts her dead center in Cullin’s sights. If she hasn’t been brainwashed and returned as a spy, then he’s convinced she must be part of a traitorous alliance endangering billions of lives. Cullin can’t afford the desire she fires within him and he’ll stop at nothing, including destroying her, to uncover the truth.
Twelve-year-old Happenstance awakens in a cave with no memory of who he is or how he came to be there. Soon a mysterious trio arrives to take him away: the explorer Umber, the shy archer Sophie, and Oates, whose strength and honesty are both brutal. Hap and his new acquaintances narrowly escape the cavernous underworld and make their way to Lord Umber’s bustling jewel of a harbor city, Kurahaven.
Once there, Hap learns that Lord Umber is an extraordinary man — he’s a merchant, adventurer, inventor, royal adviser, and chronicler of all things monstrous and magical. But Umber’s accomplishments can’t answer the question closest to the boy’s heart: Who is Happenstance?
Desperate to uncover clues in his new, baffling surroundings, Hap accompanies Umber on dangerous and unusual missions. But Hap soon learns that there are powerful enemies inside the kingdom, and a ruthless assassin is hot on his trail. Faced with many unknowns, Hap knows one thing is certain: There’s a reason Umber has chosen him…if only he could determine it.